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Anti-computer tactics : ウィキペディア英語版 | Anti-computer tactics Anti-computer tactics is a style of play used by humans to beat strong computers opponents at various games, especially in board games such as chess and Arimaa. It involves playing conservatively for a long-term advantage that the computer is unable to find in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions. == In chess == One example of the use of anti-computer tactics was Brains in Bahrain, an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4-4, with two wins for each participant and four draws.〔(ChessBase.com - Chess News - Fritz Defends to Draw Game 8 and the Match! Final Score: 4-4 )〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Anti-computer tactics」の詳細全文を読む
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